Mobile,Key Words For Zero Distance Collaboration
Sep 17, 2018
Mobile,Key Words for Zero Distance Collaboration

In a report released in March 2012, Mike noted that 45% of employees believe that personal devices and applications are more useful than those provided by companies, and 23% of employees basically use their own devices; as we can see in the Gartner report, By 2013, 80% of companies will support employees using tablets for business purposes (BYOD); by 2014, 90% will support enterprise applications (BYOA) on personal devices. It can be seen that both enterprises and employees have reached a general consensus on the demand for mobility, BYOD and enterprise collaboration experience consumerization. On the one hand, employees hope to continue their experience in the consumer goods and Internet fields; on the other hand, employees hope that they can be guaranteed by BYOD or dedicated communication equipment available in the company, on the road, or at home. Business collaboration continuity and experience consistency.
At the same time, cross-organizational virtual teams work together to bring communication and collaboration problems. With the prevalence of economic globalization and flat management of enterprises, cross-organizational virtual team office has become the norm in enterprises. Under the management of flat matrix, employees often belong to multiple project groups at the same time, and the frequency of interaction and sharing within the group is constantly increasing. How to achieve a variety of unified media convergence, context-aware smart media capabilities and strengthen corporate social collaboration capabilities have become the focus of future corporate communications.
In the future, enterprise unified communications and collaboration will continue to innovate in the three aspects of “mobile, media and experience”, helping enterprise users to cope with the challenges faced by internal and external collaboration within the organization.
Keyword 1: Mobile
Profile Mobility: Profile is the soul of mobility and the basis for a fusion-consistent experience. The user performs identity verification through password, work card (RFID) or mobile phone authentication (NFC), and realizes mobility and uniqueness of information including basic information, contacts, rights, personalized habits, and the like across multiple terminals and applications.
Session Mobility: Solving the problem of continuity of services after being included in a mobile scenario, and achieving continuous application continuity across multiple terminals and multiple services. With the Session Mobility feature, users can switch PC conferences to mobile conferences with one click. Users can also pause conferences. The system automatically saves data conference status and documents and other information for re-access to continue conferences at any time.
Air Present: A large-screen experience that is carried around, technically sharing and switching collaborative content between telepresence, TV, PC, Pad, and mobile phones through standard protocols such as DLNA. Screen switching is used as an input and output device for smart mobile terminals to ensure the best experience.
BYOD (Bring Your Own Device): The working patterns and habits of employees in the Internet era have undergone tremendous changes. They hope to bring familiar terminals and communication methods into the working environment and work freely and conveniently through BYOD. Enterprise Unified Communications and Collaboration Applications need to fully match BYOD trends, considering security, authentication, and IT integration as a whole, enabling unified communications and collaboration applications to run smoothly in enterprise BYOD environments.







