Video Conference Development Enables Enterprises To Become More Convenient
May 22, 2018
Video Conference Development Enables Enterprises to Become More Convenient

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In the mid to late 1990s, videoconferencing began to enter China and continued to develop. The early development of videoconferencing was not very smooth. SARS in 2003 enabled the video conference to develop rapidly in China. The successful hosting of the 2008 Beijing Olympic Games accelerated the pace of videoconferencing in China. At present, the video conference industry is developing rapidly, but it has not yet reached the peak of video conferencing. With the continuous improvement of network technologies and industry technologies, the development of future video conferences will enter the fast lane. Judging from the current situation, there are two major trends in the future development of videoconferencing systems - the development of convergence and the expansion of "out of" conference room applications.
Since 1994, China Telecom built China's first conference television party political network, and after 2002, the government and enterprises in China have dramatically increased their market demand for video conferencing systems. The huge development potential and expandable space in the domestic market is “tempting” domestically. Many well-known IT and security companies have followed. The rush of forces from various parties has injected new elements into the development of the videoconferencing industry. It also stimulated the traditional videoconferencing companies to move away from a purely development model, leading the diversified and integrated development of the videoconferencing industry.
Since the heavy launch of the triple play solution, it will add another fire to the convergence of the videoconferencing industry. "Triple-network convergence" is about integration of the telecommunications network, radio and television networks, and the Internet. The telecommunications network, radio and television networks, and computer communications networks are mutually infiltrating, mutually compatible, and gradually integrated into a unified information and communications network. This means that the application of broadcasting and television technology will be pushed to the mobile Internet, and the high data flow of the network will be low-cost, and video conferencing will break through the limitations of network bandwidth. The video conference system will seamlessly integrate with the IP intelligent monitoring system and IP voice system running on the triple play system to implement multimedia converged communications. Recently, several videoconferencing and dispatching systems that have been launched by multiple vendors have combined video surveillance systems with video surveillance systems. We can see the integration of videoconferencing systems.
At the same time, "triple play" directly gives birth to "three-screen fusion," that is, the unification of television screens, computer screens, and mobile phone screens. Videoconferencing will no longer be confined to the conference room. It will be out of the conference room. At present, though video conferencing applications have been extended accordingly, they have been widely used in many fields such as distance education, e-commerce, telemedicine, and video surveillance, and low-end products such as videophones and soft terminals have gradually entered new applications such as ordinary users. However, its practical application is still out of the mass market. The future development of convergence will enable video conferencing to be widely used in all aspects of people's daily life. Video conferencing will no longer be a professional concept, but an integral part of people's lives.
In the past ten years, the video conference system industry has made great progress. Today, triple play will play a role in boosting the overall layout of the video conferencing industry. Features such as cross-platform applications, low prices, good video imaging and voice capabilities will all dramatically expand the market size of future video conferencing systems, and the original industry chain and role layout will face reshuffle. At the same time, the beachhead of operators and well-known IT companies at home and abroad will make the competition in the entire videoconferencing market increasingly fierce. This is a huge pressure for traditional manufacturers, especially small and medium-sized manufacturers, and if they are not handled properly, they will suddenly exit. According to analysis by industry insiders, the development of the future videoconferencing market will also be the development of “convergence”, from “continuation of one hundred schools of thought” to “neatness and uniformity”, repeating the line of the once IT industry.
Video conferencing is increasingly becoming clouded and mobile. At the same time, the application requirements for video conferencing also need to meet the specific needs of all walks of life. With the promotion of market demand for corporate meetings, video conferencing will usher in significant growth.
With the continuous development of informatization, new products and new technologies emerge in an endless stream. The introduction of various new technologies and new products has continuously promoted the development of the teleconferencing market. As an important communication tool for modern business organizations, video conferencing systems are increasingly valued and used by all parties.
In recent years, the continuous development of network technology, the rapid expansion of the scale of broadband networks and the gradual improvement of the quality of network services. Many emerging streaming media technologies have been applied to videoconferencing systems to provide new space for videoconferencing on the Internet.
With the rapid development of 4G networks, unprecedented changes have taken place in the traditional communications industry. With the development of 4G networks, new methods have emerged for network videoconferencing, and the practical space and time have been further expanded.




